![]() If you're radaring from behind cover, you can't shoot what you have found. Given that USN cruisers generally want to be behind cover for radaring caps, you don't really have to "rush" in to get the skill to activate. That's at least 3 extra salvos before radar expires. If you equip the radar mod and take the skill that increases it's duration, you get around 54 seconds of radar at ~5 seconds of reload. If anything is inside your detect range, your reload goes down to ~5 seconds. I played around with it on my DM in ranked. So, I´m cool with having very dubious skills in the tree. Still, it makes an easier task of squeezing in IFHE, Consumables or AA builds. Heavy HE is a big no for me, concealment is golden in my book, you don't mess with concealment. Top grade gunner looks interesting to run with either specialized DD hunters or some low tier CAs that like or need to engage at short ranges, I'm using it to good effect in London. Outnumbered is the kind of skill that you don't want to activate, imo the conditional of this skill needs to be tweaked, as a player you have too little control over it. To respond to comments: Ships I'm having trouble with are Nevsky, Worcester, DesMoines and Petrovsky If I'm missing something, please let me know.nicely. So you cant be using Flint and Smolensk, which need it to even be viable, as trainers for a Worcester or Nevsky captain or any other CAs because the downside is way too great. So it is only good for Flint, Smolensk and others less than 149mm. The only decent skill has a 15% nerf to concealment. I would like to know what others think and if they have found a build for CAs or CLs. It just seems that the higher point level are filled with circumstantial garbage or tradeoffs that are not worth it. I am having trouble deciding builds on cruisers.
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